packbits
I only need to save 2 of 8 bits from the world flags, so a small amount of compression is in order. The easiest thing to do is simply remove the other bits from the fields as it’s put into the savegame...
View Articlebeaming – first draft is in
I’ve just commited the first draft of the beaming code. I need to test it, but I’m too tired to try it out tonight.
View Articlebeaming seems to work
Well, I seem to be able to send cities between different instances of the simulator. My next effort is sending them between real devices (mixed mode is the real trick). It works when the applications...
View ArticleMore Bug repairs
Ok, large numbers of the screen location/scaling bugs have been removed from the game – I was getting confused as to what elements were being kept in native coordinates and what were being kept in...
View ArticleToday’s bug
1120599 – Visor Prism Startup Crash Based on the fact sheet from Palm one, we have the following details about a visor: it runs palmos 3.5.2, has a 16bit display, and when we start up pocketcity it...
View ArticleRelease, Complaints
Ok, I released the latest Pocketcity. It was just languishing. Now on to the complaints, and how can I fix them. 1) I originally downloaded what was the “stable” version .17, and I had color. After...
View ArticleNotebook
Tonight is the night to consider changing the simulation routines. Currently they are very hard loops being performed to issue the water and power around the map. It’s guaranteed to work correctly, but...
View ArticleIt would be really easy to get work done
Well it seems to be a problem for me – I’d love to get more work done on Pocketcity, but these bloody episodes of CSI on UK Living (I used to work there) are distracting me horribly until really late...
View ArticleSlow composition
I have a set of hand written pages of the next 20-30 features to implement/changes to make to pocketcity in order to make it 1. better and 2. more easy to port. One of the things I’m planning on doing...
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